SmartSB |
Installation Add SmartSB102b.u to your UTServer/System folder. Add CountryFlags32b.utx to your UTServer/Texture folder. Open your Server.ini file and add under: [Engine.GameEngine] ServerPackages=SmartSB102b ServerPackages=CountryFlags32b [Engine.GameEngine] ServerActors=SmartSB102b.SmartSBServerActor Prefered method. Or add to the command line: ?Mutators=SmartSB102b.SmartSB This needs to be the last mutator in the command line. Country Flags In order for your server to display the country flags you need to install IpToCountry. All installation instructions in the Readme Download ipToCountry v1.6 For the latest flag textures used in SmartSB download CountryFlags32b and unzip into your UT/Textures folder. Download CountryFlags32b Nexgen For those that use Nexgen112N NexgenSSB is a Nexgen plugin to allow SmartSB ServerInfo when pressing F2. Download NexgenSSB Instructions in Readme MultiKill Problems If you experience a MultiKill display or sound problem set: bEnhancedMultiKill=False Then use another mod like 2k4Combos Changes and Fixes in SmartSB102 Beta Version 102b Made more changes to multi kill traps. Added bUseMultiKillTrap (default True). Version 102a Added custom Player Join/Leave sounds. Remade all MultiKillMessages. Added HUD trap for UT Multikill displays. Added test for Nexgen. Added Accuracy for Instagib games. Configuration Guide Server Side Configurations CountryFlagsPackage Add the country flags package you wish to use here. Currently available are: CountryFlags2, CountryFlags3, CountryFlags32b. ServerLanCountryFlag Add your country here which will show on a LAN Server or offline Bot game. For instance South Africa is: CountryFlags32b.ZA ServerLanCountryName The name of your Country. bShowCTFScoreboard Some Servers prefer to use another mod for the CTF scoreboard. In that case set this to False. bShowMHScoreboard If your server has the game MonsterHunt and uses another mods scoreboard, set this False. bShowServerInfoHud Enables/Disables SmartSB HUDs and 'F2' ServerInfo. bSpawnkillDetection If you do not want spawnkills to be used as part of a players multiskill count the set this to False. bSwitchFragsCTF The CTF scoreboards switch between Score+Stats and Frags+Stats. If you wish to disable this set it to False. FragScoreTiming This is the time in seconds that the above Frag/Score switching takes. LastVictoryTimer The delay time in seconds before the Announcer says "Flawless Victory". bPlayerRecovery If set to True and a player gets disconnected from a Server and reconnects within a set period, all his score, frags and stats will be restored to that player. bAfterGodLikeMsg When true and a player plays like in Godmode, the players gets a message: "This is just TOO EASY for "Playername. bDebugMode When set to true there will be several extra displays in the log file. bDrawLogo When False, the SmartSB logon logo will be disabled. bExcludeBotsInStats When set to True, the Bots will not be counted in the Stats table. bSpecsWithPlayers SmartSB can display spectators in the scoreboard. Setting this to False will disable that feature. bEnhancedMultiKill Setting this to False will disable all killing verbal announcements. bNewCapAssistScoring This basically changes the way in which a flag assist works and is best left True SpawnKillTimeArena The time in seconds between spawning for a kill to be counted when playing in an arena. SpawnKillTimeNW Same as above but without an arena, SBDelay The scantime in milliseconds that the scoreboard is refreshed. This is best left at 5. MsgDelay The time in seconds before the logon message appears at the top left. bShowLongRangeMsg Switches Long Range messages on off. bShowSpawnKillerGlobalMsg Switches "spawnkilling lamer" messages on off. bShowCoverRewardConsoleMsg Switches various "people covering your FC" messages on off. bShowAssistConsoleMsg Switches "You get X bonus pts for the Assist!" messages on off. bPlay30SecSound Switches the Announcers count down on off. CTF_CapBonus Flag Capured bonus. CTF_AssistBonus Flag Carrier Assis bonus. CTF_FlagKillBonus Bonus for killing the flag carrier. CTF_CoverBonus Bonus for covering the flag carrier. CTF_FlagTakenBonus Bonus for taking the enemy flag. CTF_MinimalCapBonus Minimum Bonus for capturing the flag. CTF_BaseReturnBonus Bonus for returning your flag to base. CTF_MidReturnBonus Bonus for returning your flag to base from midway. CTF_EnemyBaseReturnBonus Bonus for returning your flag to base from enemy base. CTF_SavesReturnBonus Bonus for saving your flag. GameInfo[0]=(bEnabled=True,GameNames="Tournament DeathMatch,DeathMatch",Color="R=0,G=128,B=255") This displays what color the Admin requires each game Heading to have. Whatever game name is placed in the GameNames= separated with a comma, the color in Color= will be used for that game in the scoreboard. [SmartSB101.SmartSBTeamIcons] SSBIconNum=0 This is set in the Menu and represents which row (0-9) is selected. SSBIcons[0]=(Top1Icon="" etc, Thes icons are the 3 icons representing players that come 1st, 2nd and 3rd in a game. DeadIcon="", The icon that is displayed if a player dies. RedTeamIcon= etc, These are the icons that show in the Headers of the Teams. [SmartSB101.SmartSBTeamHeaders] SSBHeaderNum=0 This represents which SSBHeader[] is used and is set in the Menu. SSBHeaders[0]=( bHeaderClear=False, Whether the header background should be transparent. RedHeader="" etc, The icon texture used for the header. RedHeading="Red Team" etc, The text name for each of the Teams. RedHeadingColor=(R=255,G=0,B=0,A=255) etc, The color of the text heading. [SmartSB101.SmartSBBotInfo] This section is if the Admin wants some reality from the Bots. bDisableBotInfo=False If set to True, the Bots will all just be ordinary Bots. BotInfo[0]=(bUse=True,CountryFlag="CountryFlags32b.NZ",CountryName="NEW ZEALAND",Ping=70) bUse=True if this row is usable. CountryFlag= is the packages used, default is CountryFlags32b. CountryName= is the name of the country the Bot comes from. Ping= is the ping given to the Bot, if 0 a random ping will be chosen. Up to 32 Bots can be used. Client Side Configurations These configurations are all available in the client Menu. bShowLighterBack (New in 101j) This is a option for the scoreboard back ground shading to be lighter. bUseMiniDMHeaders Use all the Mini scoreboard stats or only 1. bShowTransparent Show the scoreboards transparent. bShowInlineDMPlayers Show all player inline in DeathMatch. bShowTickFrameRate Show the Tickrate at the bottom of the screen. bShowSBCrossHair Show the crosshair when viewing the scoreboard. bMultiKillSounds Hear all killing sounds. bOtherGameSounds Hear all CTF related sounds. Hear other game sounds from SmartSB. bUseSBDevider Add a devider in the scoreboards to seperate players. ScoreboardStart Adjustment to move scoreboard up and down the screen. bShowHudScore Shows the Score/Rank/Spread in the Hud. bShowTopTimeLeft Shows the teime left below the top health monitor. PowerUpSetting Shows the the new Hud powerup display option. Disabled, Show and Hide. With the Hide option, the graphic will only appear when its active. DisplayFontSize Change the font sizes, small, medium, large and extra large. NumScoreboard This is used internally and should not be adjusted. Sounds CTF and other sounds "Use CTF Game Sounds" is checked in the menu. 1. If you capture a flag then you get the "Captured" sound. 2. If you have saved the flag near the enemy base and the enemy flag is in its base you get a "Nice catch" sound. The sound "Nice Catch" will now also be played if you pickup the enemy flag after its been dropped at 1.5 meters or higher. 3. If your team has 1 more flag capture than the other team you get "Taken the Lead" sound. 4. If the other team has 1 more flag capture than your team you get "Lost the Lead" sound. 5. Shoot someone in the head you get "Head Shot" sound. 6. Have 5 kills without dying you get "Head Hunter" sound. 7. You shoot someone 2 jumps high or more in the air, you get "Ownage" sound. 8. You pickup the flag after another team member drops it in your half of the map you get a "Assist" sound. The sound "Assist" will now also be played if you pickup the enemy flag after its been dropped. Multikill sounds "Use Multi Kill Game Sounds" is checked in the menu 2 kills = "Double Kill" 3 kills = "Triple Kill" 4 kills = "Multi Kill" 5 kills = "Mega Kill" 6 kills = "Ultra Kill" 7 kills = "Monster Kill" 8 kills = "Ludicrous Kill" 9,10 kills = "HolyShit" 11+ kills = "WhickedSick" Other sounds "Use Other Game Sounds" is checked in the menu 1. You win the game in DM with no Deaths you get "Flawless Victory" sound. 2. You come last in a DM game with less than 8 players you get "Last Place" sound. 3. You come last in a DM game with more than 8 or more players you get "Humiliating Defeat" sound. |