Setup
As the DuelCTFGame is a Game, just add the appropriate ClassName for whichever Duel you want
in your Server Startup commandline.
Examples
Normal Duel:
?Game=DuelCTFGame2.DuelCTFGame
Installation
The following files need to go in the UT2004 System folder:
DuelCTFGame2.u
DuelCTFGame2.ucl
DuelCTFGame2.int
DuelCTFGame2.ini
Fixes and Additions in Version 2.0
updated for AntiTCC 2009 compatibility.
Fixes and Additions in Version 1.0
Converted for UT2004.
Fixed missing Altfire textures when leaving game.
Added Browser server information.
Added option to not use MapList.
Modified ScoreBoard for UT2004.
Added Remaining Timer in Spectator Hud.
bUTComp detection to disable Hitsounds and SkinBright.
General
Bot Play Options
bUseBots=False
If this is set to True then a Bot will be appear after 30 seconds when a Player logs into the game alone.
BotSkill=5
Skill level for the Bot from 5 to 7.
BotNick=DuelbOt
Here you can change the name of your Bot to whatever you want.
NB. The Bot will have a ping :)
About DuelCTFGame2
DuelCTFGame2 only has one command to access its Options Menu
Mutate DuelMenu
DuelCTFGame2 will at startup bind your Insert Key if it has nothing in it else you will need
to call up the Client Menu and store your prefered Keybind there.
DuelCTFGame2 offers an extensive Admin Menu where all settings can be changed.
DuelCTFGame2 will only accept these settings regardless of what is in the commandline except for Mutators.
To highlight the Admin Button in the Options Menu you will need to logon using the DuelCTFGame2 Password:
Mutate DuelMenu password
The Admin Menu offers the following switches:
(Duel) represents only applicable to the normal DuelCTFGame
Weapon Stay
Off by default. (Duel)
Quad Damage
Off by default.
Shield Pack
On by default.
Super Shield Pack
Off by default.
Health Pack
On by default.
Super Health pack
Off by default.
Health Vials
Off by default.
Adrenaline
Off by default.
Force Respawn
On by default.
Behindview
Off by default.
Throw Weapons
Off by default.
bNoShake
On by default.
Auto Taunt
Off by default.
Translocator
Off by default. (Duel)
Alternate Query
Off by default.
In all cases when viewing the DuelCTFGame from the UT2004 Browser you would see
the game as 2/2 indicating that it is a DuelCTFGame which could deter a player from joining by not
realising it is a rotational game and he needs to join to take a position in the rotation.
Setting this switch On will now display the total Players + the total Spectators out
of the Maximum Players (2) + the Maximum Spectators.
So if your server was set for 12 Spectators and currently there are 2 players and
6 spectators on the server, the Browser would now indicate 8/14 and would encourage players to join.
Chat Log
Off by default.
If set to On then all spectator and player messages would be written to your server log.
Classic Mode
Off by default.
DuelCTFGame2 offers 2 types of GamePlay. The Classic Mode and the Non-Classic or Modern Mode.
In the Classic Mode, a player can only win 3 times (adjustable) before he/she is removed as a player
and put to the back of the que again. This speeds up the rotation and gives everyone a turn.
Switching to Non-Classic or Modern Mode an addition button will now appear in the Options Menu marked
Top Scores
Basically the Winner will now longer be removed and can continue his/her reign until beaten.
This player will have his wins recorded and if the player qualifies, his/her name and score will be recorded
in a Top Ten List which can be viewed at anytime from the Options Menu.
Swop Limit
Defaulted to 3.
This is the maximum number of times a Spectator can request a Swop in the que.
If set to zero (0) then all swopping will be disabled.
Goal Score
Defaulted to 0. (Duel)
The maximum score in the game for the game to end.
Time Limit
Defaulted to 15. (Duel)
The maximum Time a game can last.
End Wait
Defaulted to 120.
The time allowed at GameEnd for the new challenger to decide on a map he wishes to choose to play the current winner.
After this time, the server will select the next map in the list and switch to it.
Classic Wins
Defaulted to 3.
The number of Wins a winner can reach before being moved to the back of the que. Adjustable from 3 to 9.
Win Limit
Defaulted to 99.
Should the Admin wish to put a restriction on how many times a Winner can win in the Non-Classic Mode,
it can be set here from 9 to 99.
Max Specs
Defaulted to 12.
The maximum number of Spectators allowed in the game. Adjustable from 0 to 12.
SkinBrite
Defaulted to 100.
This is the Skin Brightness setting and is adjustable from 40 to 250. Anthing below 40 is regarded as disbaled.
If the DuelCTFGame is useds with UTComp, this will automatically be disabled.
Spawn Protection
Defaulted to 0
This can be set from 0 to 60 seconds.
Qualify Time
Defaulted to 60
This is the time the game allows at startup for the players to join before they are disqualified.
Use MapList
If selected DuelCTFGame will use its MapList in the DuelCTFGame2.ini file.
Demo Rec
Clicking this button will make a serverside demo recording of the game and will end when the level changes over.
Once clicked the button will now become a StopDemo button where the Admin can stop the demo at anytime.
New Game
Clicking this button will clear all current spectator and player positions with number of wins and last winner.
The level will then restart a new game from scratch.
Ini File settings Only
MinSpecs
Defaulted to 1
Regardless of the Mode setting, if there are less Spectators than MinSpecs, the Game will switch to the Classic Mode.
This is to stop spamming of scores if the Non Classic Mode is used.
bMesgFade
Defaulted to False
If set to True then the logon message "Waiting for Players" will fade out after 15 seconds.
bMapClose
Defaulted to True
If set to False then the MapMenu Close button will be disabled, forcing the challenger to select a map.
bCheckMaps
Defaulted to True
If set to True then the Clients maps will be checked to see if he has all the maps.
Those that are missing will now not display in his Map Memu.
bHitSounds
Defaulted to True
If set to True then the Client has a option in his ClientMenu to enable unique hitsounds.
bSwitched
For internal use only - do not touch.
The Basic Game
The first 2 players to join will naturally be the 1st players.
Any subsiquent players joining will be made spectators and fall into a que.
The 1st Spectator will be colored Red and will be the next to play the winner.
When the game ends, the Red spectator will receive a Menu popup asking him to select a map to player the winner.
The looser of the match will on the next level be placed at the end of the que.
And so the rotation continues.
Should there be no Spectators, the looser will get the next Map choice.
Swoping
In The Options Menu is a button Swop Menu where a Spectator can request to Swop places with another Spectator.
A Player can also request a swop with a Spectator but not the other way around.
Remarks
Not like previous version DuelCTFGame2 no longer needs the ServerIP as it does its swopping in a different way.
Should anyone try and change their nickname during the game they will be ignored.
Winning credits are only awarded after the new Challenger has selected a map.
UT2Vote Game String
GameType=(GameName="Tournament CTF-DUEL",HideVote=False,RequiredPlayers=2,MapLimits=0,ServerName="None",UseMapList=True,
DefaultMap="CTF-Chrome",MapPrefix="CTF",GameClass="DuelCTFGame2.DuelCTFGame",Mutators="",Commands="")
Clientside Settings
These can all be found in the User.ini file or set in the Client Menu.
bDefineSetup=True
For internal use only - do not touch.
bNoWeaponNames=True
Removes the weapon name display when picking up or switching weapons.
bDisplayTime=False
Whether the local time is displayed or not at the bottom center.
bEndScoreBoard=True
At game end it will force the scoreboard to be displayed.
bEndGameShot=False
Whether a local screenshot is taken when the game ends.
bWeaponStats=True
Displays all the weapon stats in the Scoreboard.
bHitSounds=True
Gives a unique hit sound effect.
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