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ServerBots2
for
UT 2004

Version N

Download ServerBots2

With ServerBots2 you will always have the same Bots on your server regardless of how many players there are.
As the server reaches capacity the Bots will start to leave and return as a player leaves.
ServerBots2 incorporates sections of El Muerte Bullshit mutator as well.
ServerBots2 works on most UT2004 Game types

Please Note:
ServerBots2 has now been updated for AntiTCC 2009 compatibility.
ServerBots2 is a Serverside Mutator so no ServerPackage is required.
However, to enable the Admin to use the Menu Options, a copy of
ServerBots2.u is required in the Admins local PCs UT2004\System folder.

To activate the Menu, logon as ServerAdmin then in the Condole:
Mutate ServerBotsMenu

Screenshot

or add a BotPassword to the ini file and login as:
Mutate ServerBotsMenu password

Installation.
Just unzip into the servers UT2004Server\System folder
Add ?Mutator=ServerBots2.ServerBots to your startup command line.

Update to Release Version M - Nov 2008
Added Check for same team then no damage done.
Added UseDelay=True/False
Added MinDelay=0.200000
Added MaxDelay=2.000000
If UseDelay is set to True, there will be a delay for the Bot to react to a chat command by the player.
This delay will be a random selection between a set MinDelay and a MaxDelay.

Inifile Settings

NB.. All ini settings are now available in the appropriate menus.

[ServerBots2.Configs]
BotPassword
For additional Admin logins - Mutate ServerBotsMenu password
BotsEnabled=True
If set to false, then all ServerBots will be disabled until they are enabled once more.
BotsNetPlay=False
If set to True, then all a local Instant Action Game will look and feel like a Network game.
BotsRandom=False
If set to True, then Bots entering a game will enter in a Random fashion.
BotsLeave=False
If set to True the Bots will obey the MinPlayers= setting in the game and leave as Players join.
BotsReady=False
If set to True the Bots will appear in a Game that has PlayersMustBeReady=True
BotsTalk=True
If False then all Bot messages will be muted.
PlayBotTeam=False
If True then Players will play an all Blue Bot Team.
StartGame=True
If True then after the set time in StartDelay the Game will start.
StartDelay=0
If StartGame=True then this is the delay in seconds when the Game will auto start.
EntryTime=0
The time in seconds that Bots will appear after a Player has joined.
BotSkill=5
Select an overall skill level from 1 to 7

[ServerBots2.Bots]
You can have up to 16 defined Bots on a server.
Just copy and paste a line and change the relavent configurations.
If you do not want to use a particular configuration just set UseBot=False

MyBots=(Name="ProFlex",UseBot=True,Character="Harlequin",Voice="M",Weapon=0,Ping=90)

After copying and pasting a new MyBots line just change the relavent items to suit your Bot.
Example: The following will give you 4 defined Bots in a game.

[ServerBots.Bots]
MyBots=(Name="ProFlex",UseBot=True,Character="Harlequin",Voice="M",Weapon=0,Ping=90)
MyBots=(Name="AsShole",UseBot=True,Character="Gorge",Voice="M",Weapon=0,Ping=86)
MyBots=(Name="WarLoxx",UseBot=True,Character="Horus",Voice="M",Weapon=0,Ping=122)
MyBots=(Name="KaraMBa",UseBot=True,Character="Torch",Voice="M",Weapon=0,Ping=68)
If you set one of the UseBot=False then that Bot will not be used.



TalkingBot

[ServerBots2.MessageBot]
KillFrequency=50
TeamFrequency=30
GameFrequency=75
SelfFrequency=80
GreetFrequency=75
ExtraFrequency=60
UseDelay=True
MinDelay=0.200000
MaxDelay=2.000000

NB. The above are the percentage (%) chance from 0 to 99 that a Bots stands to speak in a particular catergory.
This has replaced the direct True/false options in previous versions of ServerBots2.

[ServerBots2.TalkingBot]

You can add a virtually unlimited number of messages which will be randomly chosen.
You can use the following replacements:
NB.. These replacements MUST be in lower case

%winner%   - the winner of the game.
%speaker%   - the bot that speaks.
%player%   - the player who said something.
%scorer%   - the player that scored.

%killer%   - the player that killed.
%victim%   - the player that got killed.

%kscore%   - the score of the killer.
%vscore%   - the score of the victim.

%kdeaths%   - number of times the killer died.
%vdeaths%   - number of times the victim died.

%kweapon%   - the weapon of the killer.
%vweapon%   - the weapon of the victim.

Some Examples

  • When a bot gets killed
        msgKilled=Damn it!
        msgKilled=Did not see you there %killer%
        msgKilled=Nice shot %killer%

  • When a bot kills an other player
        msgKiller=Mwuahahaha
        msgKiller=You new at this %victim%?
        msgKiller=heheh

  • When a commits suicide
        msgSuicide=Oops ;)
        msgSuicide=Woohoo killed %killer% again :)
        msgSuicide=Ok, who moved the ground

  • When a bot gets killed by a team mate
        msgKillTeam=%killer% you moron
        msgKillTeam=Hello!, same team dude
        msgKillTeam=Watch where you shoot %killer%

  • When a bot kills a team mate
        msgTeamKill=whoops....lmao
        msgTeamKill=damnit, sorry %victim%
        msgTeamKill=sorry...forgot teams

  • When the bot won the game
        msgEndGameWon=gg
        msgEndGameWon=Yeehaaa...gg
        msgEndGameWon=gg - crazy

  • When a bot loses a game
        msgEndGameLost=gg
        msgEndGameLost=gg - lag sucks
        msgEndGameLost=gg - Way the go %winner%

  • Tiggers on a hello message
        You can use a * to match the word anywhere in the sentence
        msgHelloTrigger=hi
        msgHelloTrigger=hello*
        msgHelloTrigger=sup*

  • What to say when a hello is triggered
        msgHello=whats up %player%...
        msgHello=welcome back %player%...
        msgHello=hi

  • Triggers on goodbye message
        msgByeTrigger=bye*
        msgByeTrigger=l8r*
        msgByeTrigger=cya*

  • What to say when goodbye is triggered
        msgBye=later %player%
        msgBye=L8r dude
        msgBye=cya later

  • Extra1 Tiggers on which a bot might respond
        msgExtra1Trigger=wtf
        msgExtra1Trigger=fu
        msgExtra1Trigger=fu2
        msgExtra1Trigger=fuck*

  • What to say when a Extra1 is triggered
        msgExtra1=easy on the language there %player%
        msgExtra1=coolit dude
        msgExtra1=thats not nice %player%
        msgExtra1=slow down on the lingo %player%

  • Extra2 Tiggers on which a bot might respond
        msgExtra2Trigger=hehe

  • What to say when a Extra2 is triggered
        msgExtra2=hey %player% u know who laughs last

  • Extra3 Tiggers on which a bot might respond
        msgExtra3Trigger=whatever

  • What to say when a Extra3 is triggered
        msgExtra3=k

    Additions

    With ServerBots2 if a Player mentions a Bots Nickname then all attention will be
    focused onto that bot for a time period of 60 seconds.
    This is in a case where someone may say:
    "hey proflex ru a bot?"
    In this case only ProFlex will answer the player

    Some Examples

  • What said when the bots name is mentioned
        msgNickSaid=talking to me %player%
        msgNickSaid=wuzup dude
        msgNickSaid=yeah... thats me

  • What said when the word bot is mentioned
        msgBotSaid=Hate bots do ya?
        msgBotSaid=dont like bots? hehe ya stuck with me dude
        msgBotSaid=Of course Im a bot - are you a human ?