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UT2Vote

[UT2Vote59.UT2VoteConfigs]

VoteAdminPass=
This password will give this Admin the same powers as the ServerAdmin.
In other words he/she will have access to anything and everything at any time and can login in with:
Mutate UT2VoteLogin password

Please Note... all the following settings are available ingame in the Admin Menu

ClanAdminPass=
This password will give this Admin the powers to only setup a game for a Clan Match.
Here he will be able to select the GameSetup Menu and do the necessary configurations for a match - again:
Mutate UT2VoteLogin password

NB.. Admin no longer loose there Adminship when they die.
Logging out as Admin
Mutate UT2VoteLogout

GamePassword=
This password is the general Game Password which all players will need to logon onto your Server.
As there was much confusion in version 1.6 about this password it was decided to have a special dedicated place for it.

DefaultGameName=
This is the friendly name you want your server to be as the default game and UT2Vote will set this up for you.
Whatever game you are running the very first time you start UT2Vote it will use that name as your default.
Basically now what happens and provided that DefaultSwitch=3 is every 3 minutes UT2Vote checks your server to see how it differs from the default.
If there are no players on the server and a voted mutator is running and its not the default game,
it will switch your server back to the default game and remove all voted Mutators and Arenas etc.
When the server switches back to DefaultGame automatically, it will always switch to its Default Map
which is setup in its appropriate GameType - see Game Configurations.
When UT2Vote first starts when your server starts, this game and its DefaultMap will be loaded.

DefServerName=
Here you enter a default name for your Server.
Sometimes with Clans changing the server name or a game with a servername that may have an illegal character in it, UT2Vote will then revert back to the DefServerName.

ServerMuts=
Mutators that will be common to all games should go in here.
If you have more than 1 Mutator, seperate them with a comma.
Please note also that the ServerMuts must only have Mutators in it.
If you have extra commandline parameters they must go in the ServerLine= - see next item.

ServerLine=
All commandline paramaters (ie. ?AdminPassword=Whatever) that are common to all games must go here.
Any command you have here will over ride a Game command as the ServerLine has higher priority.
Every command parameter must start with a ? (question mark).

bAllowMuts=
bAllowArena=
bAllowGames=
bAllowKick=

Setting these to True or False specifies whether they can be votable or not. Defaulted as True.

bNoVotePopup=
Defaulted to False, but setting it to True will disable the MapVoteMenu poping up at Game End and instead it will just momentarily display a < Mutate UT2VoteMenu to Vote > for the players information.

bDoGamePopup=
Defaulted to False, but setting it to True will force the Map Menu window to popup anytime during a game when someone decides to make a vote. Having this set to True can be very annoying to the game, but some prefer it that way :)

bShowBotsKick
If set to True the Bots will appear in the Kick Menu and can be voted out the game.

bAllowBehind=
When set to True it will allow Players to use 3rd person viewing in the games. BehindView 1

bNoRestart=
If set to True, players will not be able to vote for a Restart at Game end.

bWebAdmin=
If set to True, then then all Mutators and non UT2Vote Games will not be seen in WebAdmin.
This is a safegaurd against Mutator clashing but should only be set to True if UT2Vote59.UT2VoteX
is set in the server startup commandline.

bHideNames=
If set to True, then when a player makes a kickvote his nickname will remain anonymous and so will the players that voted Yes.

bAltSwitch=
With the many mutators now available and adding them all to the commandline sometimes causes UT2004 to lockup duting level changes. This function will eliminate this problem

bCheckClient (was bCheckMaps in IniOnly)
If set to True, this will look through a players maplist to see if he has all the server maps.
Those maps he does not have will not be displayed in his Map List.

bMutAlone=
Will allow a single player on your server to switch Mutators

bArenaAlone=
Will allow a single player on your server to switch Arenas

bVoteWhenDead=
If set to True, then players can vote before the Game starts and while they are dead.

bAlwaysKick=
During the Game and once the Voting timelimit has expired and the play calls for the normal VoteMenu, the KickVote menu will pop up instead.

bDisDemoRec=
This will disable UT3Vote Admins from starting a Demo recording.

bColorSkins=
A DeathMatch game will use team color skins.

bDisAllVoting
If this is set to True then Players will not be able to vote anything.
Only Admins will have access.

bDisServAdmin=False
If set to True, the ServerAdmin will not be allowed to configure UT2Vote menus.

bDisOpinion=False
If set to True, the map Opinion button will be disabled in the Map Menu.

bDisAdminMesg=False
If set to True, the Admin Message button will be disabled in the Map Menu.

bClanServName
If set to False, then Clans cannot change the Servername in the Setup Menu.

bUseChatLog=
When set to True, all player typed messages will appear in server log file
The format being:
UT2Vote_ChatLog: Date:Time - Nickname - Message

bUseChatMap
If set to True, then the ChatLogs will be appended to MapNames rather than one big log.

bUseChatIDs=
Will allows the players Unique ID to be logged in the Chatlog

bUseChatIcons=True
This will enable a UT2Vote chaticon.

DefaultSwitch
This is the time in minutes from 0 to 9 that the server checks whether there are any players on the server and if not, switches to the Default Game and also if bSwitchDefMap=True to switch to the Default Map.
If DefaultSwitch=0 then this option will be disabled.

bSwitchDefMap
If set to True, then after a time period as set DefaultSwitch= if there is no players on a server it will switch to the DefaultMap.

bSwitchRndMap
If set to True, a time period as set DefaultSwitch= if there is no players on a server it will switch to the Random Map as set in the ini file under [UT2Vote59.UT2VoteRandomMaps]
Up to a maximum of 30 maps per gametype can be set for a Random map pick.
NB.. for this option to work, the above must be bSwitchDefMap=False as it takes priority.
It should also be noted that the random map chosen when a vote fails is also taken from here.
Should no Random Maps be set in the ini file, the first 30 maps from the Game MapList will be used.
bUseUniqueID
If set to False, then UT2Vote will track players by their normal Player IDs rather than their CD-Key IDs
This is usefull for LAN games where several players use the same CD-Key.

MesgTypeTime=
Many players have complained on how the popup menu interrupts their Say messages at the end of the Game.
Basically what happens now is UT2Vote will first look to see that everyone has finished typing their messages before poping up the VoteMenu. In other words if anyone is typing a message when its time to popup the Menu, UT2Vote will send that person a message:
**** Finish your message - Voting Time ****
UT2Vote will now wait another 10 seconds before it checks again.
Everytime it checks for someone typing it will also check the TypeTime you set above and if this TypeTime has expired, the VoteMenu will popup regardless of who is still typing and send those people a message:
**** Sorry - Time Up ****

MaxPlayersIsp=32
The number represented here is the Maximum number of Players and ISP will allow for any Game.
For those that do not have a server through an ISP just leave it as 32