Detailed Options
[Zoundxx.ZoundConfigs]
ZoundPass=
Set a password here to allow you in as a Zound Admin.
Mutate ZoundLogin password
Calling it a second time will log you out.
bZound=True
If this is set to False, then all sounds will be disabled regardless of Client settings.
ShowTrigger=True
When set to
True the all trigger words will be displayed in everyones chat regardless.
Only AdminOnly=True will still be preserved.
If this is set to
False then all
Dedicated single trigger words will be hidden from other players.
NB... ShowTrigger does NOT effect words in the middle of a sentence as they will always be shown.
ShowToSelf=True
If
ShowTrigger=False above and this is set to
True then the player actually typing the trigger word
will still see it in his/her own chat for clarification, but it will still be hidden from all other players.
bAnnounce=True
This will enable Zound to utilize the
PlayerEnter and
PlayerExit triggers which announce the
entrance or exiting of a Player.
Its up to the Admin to create a sound for this as long as the Trigger word is PlayerEnter or PlayerExit.
AnnounceOnce=True
If bAnnounce=True then this option will only welcome the player
PlayerEnter when he joins the server
and not on every level thereafter as it currently does.
Once he leaves the server, his ID will be removed.
NoSpecToPlayer=False
If set to
True, When triggered Spectators can only hear Spectators and Players can only hear Players.
Say24HourTime=True
When the
?time trigger word is used, the time will be announce is a 24 hour format.
InGameZound=True
If set to
True, then Zound will be available during the game.
If set to
False, then sounds will only be available, before the game starts and at game end.
UseChatLog=
This will write a daily chatlog in the form of ZoundChat01.log up to ZoundChat31.log
2005/08/28 - 14:07:54 - ProAsm : This is a test message
UseChatFilter=
This is a basic chat filter and uses a stuct format.
[Zoundxx.ZoundFilter]
Filter=(CensorWord="****",BadWords="badword1,badword2,badword3,badword10,")
The CensorWord can be whatever the Admin would like to use to replace the BadWords.
The number of BadWords per Filter= can be 50 although practically only
around 10 words should be used per Filter.
UsePlayerList=False
When the Admin is in the Menu and the Use Defined Player List is checked or UsePlayerList=True
in the ini file, then by double clicking on and of the Player Nicknames, the Admin will Add or
Remove a player from the PlayerList.
Using the PlayerList, UsePlayerList=True, then ONLY the players in that PlayerList will have
access to Zound.
Other players will be normal as if Zound does not exist except they will have the time? option.
PlayerBan List
Any player who is in this list will not have Zound available to him and will not be able to get
the Menu either or send any commands.
He will however have the ?time option.
To Add/Remove players from the PlayerBanList, UsePlayerList=False must be the case, or the
Use Defined Player List in the Menu must be unchecked.
SoundDelay=5
This is the delay time in seconds in which sounds can be activated and should not be less than 5.
LoginDelay=3
Depending on the speed of your server, this is the delay time in seconds in which it takes for a
Player to login and receive his/her greeting message if available.
SoundsEach=10
This is the Total number of sounds any one player can trigger during a game.
If set to 0 (zero) then the number is unlimited.
DelaysEach=1
This was introduced to reduce spamming of the various sounds and works as follows:
Lets say you set
DelaysEach=10
When a Player triggers a sound, he will have to wait 10 seconds before he can trigger again (1 x 10)
Once he has triggered 2 sounds he will now have to wait 20 seconds to trigger again (2 x 10)
After the 3rd trigger he will have to wait 30 seconds before he can trigger again (3 x 10)
And so the more he triggers a sound the longer he has to wait in between each trigger.
RepeatDelay=0
Can be from 0 to 600 (seconds) and is the time in which a trigger cannot be repeated.